ReShade Tutorial – Basic

So you have heard of this thing called ReShade, with promise of ultra-high graphics fidellity, with the ability to make all of your games look 1,000,000x better. Okay, maybe that’s a bit of a stretch, but still! ReShade is a fantastic tool that allows for a plethora of ways to enhance your game’s visuals. Let’s get into it.

What is it?

ReShade is a nifty tool that injects it’s own DLL files into the games you want to play, that then allow you to activate filters, or rather, shaders. There are an insane amount of shaders out there, and the recent update to the 4.7.0 installer helps make downloading that little bit easier as vetted repos on GitHub are on the download list from the get-go.

Where do I get it?

Well that’s a simple one, just click on the link here: ReShade or if you prefer, a quick Google search will get you there, or hey, if you’re feeling lucky, go Bing it.

But How?

The how itself is also pretty easy these days. The project has been in development for such a while now that the process is that simple my Mum could probably setup ReShade. Maybe that’s a bit of a stretch, but it’s pretty easy, trust me. The first step is just starting up the installer and then navigating to your game. Now, since 4.7.0 the launcher has a pretty decent auto detect function that will find game exe’s automatically, but it isn’t perfect and can take a little while, so if you know where your exe is on your system the best thing to do is just click on ‘browse’ and select your game.

So the example we are working with is A Plague Tale, purealy and simply because it was one of the only games that didn’t yet have ReShade installed at the time of writing. Just goes to show how often I use the tool. The first thing you need to do, is select the rendering API. Generally, ReShade is clever enough to auto select this for you to prevent user error but for some smaller or niche games it might not have this done automatically. As you can see above, it has automatically selected Direct3D 10/11/12, otherwise known as DirectX 10/11/12 or DX10/11/12. All you have to do is confirm this by clicking on the dot of your API.

Now you have selected the API, you get given that list of GitHub repositories. Now, the ones I use on all of my installs are as above. The standard effects offer a fair few options, but I tend not to rely on them and prioritise SweetFX which has been around about the same length of time as ReShade itself, as well as qUINT, maintained by the guy behind the Ray Traced Global Illumination shader (RTX Shader). Now I have to point out that these are just the repos that I use across my installs, you can also find other shaders in different places, but that’s beyond the scope of this basic tutorial.

What Now?

Just launch the game, and if everything has installed correctly you will have a bar at the top of the screen telling you that ReShade has been installed, and to press the ‘Home’ key on your keyboard in order to run through the tutorial of actually using the tool itself.

Here are the shaders I make use of on a daily basis, and that I find help spruce up any and all of my games.

And there you have it, a nice easy tutorial to follow to get ReShade installed on any and all of your games. Have fun trying to play without it, I sure as hell can’t anymore. Check out these before/after shots for some seriously impressive results.

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